Gamesalad image4/6/2023 The controls in this behavior allow you to specify the frame rate of the animation, up to 30 frames per second whether or not the animation loops, stops at the last frame, or returns to the last image used before the animate behavior started.īuzz: Buzz phone if vibration is turned on.Ĭhange Attribute: This behavior allows you to set, change, or increment a game, scene, or actor attribute. Once added, images can be reordered, and additional images can be inserted. If the table data needs to be persisted, it will need to be saved by the save table behavior above.Īnimate: Drag and drop a sequence of images into this behavior from your project library. If a row is removed, it will shift everything above down by one location. If a row is add, it will shift everything above up by one at the location. “Action:” can be either Add Row/Remove Row, At Beginning/At End/At Index, if At Index is selected, then the expression field will be displayed which will then allow the user to select which index to use. See also the “Accelerate” behavior.Īdd/Remove Row: This behavior allows the user to select a table, and add or remove rows from the selected table. The actor will continue accelerating past the target location along the existing trajectory unless slowed through other behaviors or attributes. If the drag attribute or gravity is not also applied to an actor, acceleration will be continuously applied, increasing the actor’s speed until it reaches the maximum defined speed, if any. Use the expression editor to specify a static or moving target position. See also the “Accelerate Toward” behavior.Īccelerate Toward: Use Accelerate Toward to specify the rate of acceleration and the targeted location of an actor. You can also see each of these behaviors listed in our glossary.Īccelerate: Use Accelerate to specify the rate and direction of acceleration for an actor. There are currently 36 Behaviors we’ve grouped them by use for your reference. In this tutorial we’ll go through each of the Behaviors later tutorials will provide additional details on specific Behaviors that are used more often. These are indicated by an next to the behavior name.
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